Constants

BODYGUARD_TYPES=BTYPE_AREBODYGUARDS=-1, BTYPE_NONE=0

PLUGIN_TYPES=   PTYPE_ARMY=1, PTYPE_SOUND=2, PTYPE_MUSIC=3, PTYPE_GRAPHICS=4, PTYPE_GAMEPLAY=5, PTYPE_MISC=6

UNIT_TYPES=     UTYPE_HQ=1, UTYPE_ELITES=2, UTYPE_TROOPS=3, UTYPE_FAST=4, UTYPE_HEAVY=5

UPGRADE_TYPES=  UPTYPE_NONE=-1

RESOURCE_TYPES= RTYPE_PICTURE=1, RTYPE_SOUND=2

WEAPON_TYPES=   WTYPE_NONE=0, WTYPE_PISTOL=1, WTYPE_PISTOLP=2, WTYPE_RAPID=3, WTYPE_RAPIDP=4, WTYPE_BLAST=5,
                WTYPE_ASS1=6, WTYPE_ASS1BLAST=7, WTYPE_ASS1MELTA=8, WTYPE_ASS1LAUNCH=9, WTYPE_ASS1BLAUNCH=10,
                WTYPE_ASS1FUSION=11, WTYPE_ASS2=12, WTYPE_ASS3=13, WTYPE_ASS4=14, WTYPE_ASS5BLAST=15,
                WTYPE_HEAVYD6=16, WTYPE_HEAVY1=17, WTYPE_HEAVY1BLAST=18, WTYPE_HEAVY1BLASTP=19, WTYPE_HEAVY1MELTA=20,
                WTYPE_HEAVY1SNIPER=21, WTYPE_HEAVY1LAUNCH=22, WTYPE_HEAVY1BLAUNCH=23, WTYPE_HEAVY2=24, WTYPE_HEAVY3=25,
                WTYPE_HEAVY3JAM=26, WTYPE_LAUNCHER=27, WTYPE_SMOKE=28
WEAPON_RANGE=   WRANGE_TEMPLATE=-1
WEAPON_STRENGTH=WSTRENGTH_TARGETT=-1, WSTRENGTH_ATTACKS=-2, WSTRENGTH_ATTACKS2=-3
WEAPON_PENE=    WPENE_NOSAVE=-1
